We look at the new ARIS 2.0 editor in meeting a class making student-made geology games.


The games being designed in Rosenberg’s science classroom focus heavily on the narrative arc of game-play, driven in part by the redesigned ARIS game editor, which forces game designers to construct their games as a series of Scenes. Designers then create characters to populate the scenes and use first-order logic in a drag-and-drop design to create branching paths of gameplay.

Sourced through Scoop.it from: tiie.w3.uvm.edu

See on Scoop.itGames, gaming and gamification in Higher Education


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