The RAGE (Realizing an Applied Gaming Ecosystem) Project aims to boost advanced technologies from the entertainment games industry, turning them into self-contained gaming assets that will support European game studios at developing Serious Games for Education & Training more efficiently.According to the press release, “The EU based industry for Serious Games is an emerging business with multiple uses in industry, education, health and the public administration sectors. As such, it is still fragmented and needs critical mass to compete globally. Nevertheless its growth potential is widely recognized and even suggested to exceed the growth potential of the entertainment games market.”

To take advantage of the promising opportunities of this growing industry, the RAGE project will deliver a collection of self-contained gaming assets, made available through a Serious Games Ecosystem.

Sourced through Scoop.it from: seriousgamesmarket.blogspot.com.au

See on Scoop.itGames, gaming and gamification in Higher Education


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