There is so much good stuff going on in education these days, isn’t there? I’m excited when I get to walk into a classroom or lurk a learning space through someone’s blog or tweets and see the innovative ways students are learning. One trend that I’ve been thinking about is the inclusion of maker spaces in classrooms and in programming.
Maker spaces vary greatly in space, resources, expectation and age or level of participant. As far as I can see, there is no one-size-fits-all model for a maker space or how to use it. I like that. I like how it can vary depending on the facilitator, the participants and what resources you have. If you don’t have a 3D printer and only have one table’s worth of space to dedicate, you can still have a maker space that stretches students to think innovatively, creatively and collaboratively, and create something meaningful to them. That, it seems to me, are the common variables in maker spaces: an allowance for innovative thought and a means to apply that thinking.
Sourced through Scoop.it from: kkeerybishop.commons.hwdsb.on.ca