In a report on its findings, “The Potential for Game-Based Learning to Improve Outcomes for Nontraditional Students,” funded by a $260,500 grant from the Bill & Melinda Gates Foundation, the company identified multiple activities game elements can deliver to help these students “succeed in their academic journey”:

– By engaging them in ways to help them understand their learning styles and strengths and make better decisions as they choose programs and courses;

– To give them practice strategies and help them develop learning skills, such as how to approach assignments and manage their time;

– To give them “positive safe assessment” that’s nonjudgmental; and

– To help them develop a growth mindset and prove their own learning potential through “leveling up” in game-based challenges.

Sourced through Scoop.it from: campustechnology.com

See on Scoop.itGames, gaming and gamification in Higher Education


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