The Situation Engine provides managed, practical experience of construction using hyper-immersive virtual reality technologies, tailored to individual site settings. It leverages on the cognitive impact of experience over explanation: having a worker actually witness and discuss potential site accidents as they are experienced is more memorable and most likely to change personal behaviour on-site. It provides a fundamentally different learning outcome and assessment tool than is possible using traditional, information-based training methods.
The Situation Engine delivers the very highest quality of first-person virtual experience available on a range of devices, from iPad to state-of-the-art displays such as the Oculus Rift. It ensures an authentic virtual presence of exceptional quality based on actual project models. A key feature is the proprietary system of controls that can freeze or replay a given situation whilst the user moves freely through the space experiencing the same situation multiple times and from multiple perspectives. Powerful analytics ensure all activities can be registered and conditions adapted dynamically to suit individual users.
Our contemporary business model delivers open-source software and technical capability transfer through in-house training.
The Situation Engine has been implemented successfully in training facilities from Australia to Hong Kong, in both industry and academic settings.

Sourced through Scoop.it from: www.eventbrite.com.au

See on Scoop.itAugmented, Alternate and Virtual Realities in Higher Education


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