Students will brainstorm ideas and then use the littleBits Invention Cycle to create an invention that tracks daily habits. Students will use defined constraints and criteria for success to test and then iterate upon their invention to improve its functionality. Students will collect data that will inform how they can then transform that invention to positively change the identified behavior. Conclude the activity by instructing another student on how to use the data collection invention, or summarize findings in a presentation.

Sourced through Scoop.it from: littlebits.cc

See on Scoop.itSTE[+A]M – Science, Technology, Engineering, Arts, Mathematics

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